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MICRO FORUM MOBILE GAMES COLLECTION

Mobile Games Microforum: A Journey Back to Java Games on CD

Introduction

The history of video games is filled with innovations and experiments that, while not always resulting in massive commercial successes, have a lasting impact on the industry. One such case is the collection of Java games distributed on CD by Mobile Games Microforum, a bold initiative by the Italian company Microforum that left a distinctive mark on the way mobile games were distributed and enjoyed.

The Origin of the Collection

In the era of early 2000s mobile phones, a Canadian company dedicated itself to creating Java games, marking the beginning of a new era of entertainment on mobile devices. Microforum, sensing a unique opportunity, embarked on an unprecedented project: distributing a collection of these games in CD format.

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The Collection: A Total of 9 Games

The Mobile Games Microforum collection consisted of a total of 9 games, each offering a unique experience adapted to the capabilities of the phones of the time. These games spanned a variety of genres, from action and adventure to puzzles and sports games, providing users with a wide range of entertainment options.
Te lsit of games is:
CORSE DI CAVALLI – HORSE SHOES
SCACCHI 3D – CHESS
DEMOLITORE – ANOTHER BTICK (ARKANOID CLONE)
CORSE IN AUTO – TRACK AND FURIOUS
FORMULA GRAND PRIX
POCKET TETRIX – PUZZLE POKER
CALCIO – TACTICS SOCCER
TENNIS – OVER THE NET
BILIARDO – MICRO BILLIARD

Compatibility with Iconic Devices

One of the most notable aspects of this collection was its compatibility with a variety of mobile phones, including the Nokia N-Gage. This device, which functioned both as a mobile phone and a handheld gaming console, was ideal for the Mobile Games Microforum collection, allowing users to enjoy an enhanced gaming experience on a device that was already oriented towards video games.

The List of compatible phones:
Nokia: N-gage 3310 7650 7250 3300 3510i 3520 3530 3560 3590 3595 3650 5100 6100 6200 6220 6600 6610 6800 7210 7250i 8910i
Siemens: SL55 s55 m55
Sharp Gx10.
Motorola t720
sonyericsson p800 t610
Samsung p400.

Impact and Challenges

Despite its innovation, the collection faced several challenges. The rapid evolution of mobile technology and the rise of wireless connectivity quickly rendered the CD distribution model obsolete. Additionally, the mobile gaming market was in its infancy, and many users were not accustomed to the idea of buying physical games for their phones.

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The Legacy of Mobile Games Microforum

Today, the Mobile Games Microforum collection of Java games on CD is remembered as a pioneering moment in the history of mobile video games. It represents a period of transition in which developers and distributors were exploring new ways to deliver entertainment content to users. Although the project did not achieve large-scale commercial success, it laid the groundwork for current practices in the mobile gaming industry.

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Conclusion

The collection of 9 Java games by Mobile Games Microforum is a testament to innovation and entrepreneurial spirit in the history of video games. Its unique approach to the distribution of mobile games and its compatibility with devices like the Nokia N-Gage are a reminder of an era of experimentation and change in the gaming industry. Although the world has moved on to digital distribution, this collection remains a fascinating reminder of the humble and bold beginnings of mobile gaming.

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